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GORE - The Ultimate Soldier
Since the release of the free public test
demo in March 2001, it has been installed over a million times through internet downloads
from all the major sites, and featured on many magazine CD's such as PC Gamer,
PC Authority. Hundreds of gamers can be found online playing Gore at any time
on the many servers run by independent server operators.
A central server keeps track of every object in the game and processes thousands
of these in a frame. Top end machines can process hundreds of frames in a second.
The server is also responsible for tracking results, processing all rules and
adjusting clients when they submit incorrect values (one aspect of the inbuilt
security measures).
A standout feature of Gore is its rock solid performance over the Internet
which is achieved through the effective handling of latency and data loss issues.
The distributed networking architecture shares data between client and server
utilising many clever optimisation techniques to create the most immersive experience
for the player.
Servers can be configured to automatically connect themselves to a master server
and send heartbeats to update gameplay information. Clients have an in built
browser that finds available games on the Internet for the user to easily connect
to.
Gore utilizes GOD files to provide a high level of configureability for developers
and server operators. Practically everything in the entire game can be modified
through these text files, allowing developers to customize the game with no
extra programming required.
An example of the power of these files is the flexible nature in which the
menus are created. Artists can create and modify any of the interfaces in the
game including menus, status bars, crosshairs, pickup displays etc.

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AMP - Game Engine
Eyecon not only created a game with Gore, we created a licensable Game Engine.
Eyecon assisted in the development of the AMP Game Engine, and built a substantial
amount of functionality and content upon it. This engine and content can be
licensed by other games companies seeking to take advantage of the years of
Research and Development that Eyecon and it's partners have invested in it's
3D realtime rendering, multi-player networked Game Engine.
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